Chemistry styles have brought a lot more customisation into FUT 14 but what exactly do they do? We’ve broken down each chemistry style in detail to help you be sure you’re applying the right card to get the best out of your player.
Here’s a quick overview of what the Chemistry Styles are. Scroll down if you want to get to the more in depth explanation and the full run down of each of the FUT 14 style cards.
BASIC: +1 All Attributes
SNIPER: +3 Shooting, +3 Dribbling
FINISHER: +3 Shooting, +3 Heading
DEADEYE: +3 Shooting, +3 Passing
MARKSMAN: +2 Shooting, +2 Dribbling, +2 Heading
HAWK: +2 Pace, +2 Shooting, +2 Heading
ARTIST: +3 Passing, +3 Dribbling
ARCHITECT: +Passing, +3 Heading
POWERHOUSE: +3 Passing, +3 Defending
MAESTRO: +2 Shooting, +2 Passing, +2 Dribbling
ENGINE: +2 Pace, +2 Passing, +2 Dribbling
SENTINEL: +3 Defending, +3 Heading
GUARDIAN: +3 Dribbling, +3 Defending
GLADIATOR: +3 Shooting, +3 Defending
BACKBONE: +2 Passing, +2 Defending, +2 Heading
ANCHOR: +2 Pace, +2 Defending, +2 Heading
HUNTER: +3 Pace, +3 Shooting
CATALYST: +3 Pace, +3 Passing
SHADOW: +3 Pace, +3 Defending
GLOVE: +2 Diving, +2 Handling, +2 Positioning
CAT: +2 Reflexes, +2 Speed, +2 Positioning
GK BASIC: +1 All Attributes
WALL: +2 Diving, +2 Handling, +2 Kicking
SHIELD: +2 Kicking, +2 Reflexes, +2 Speed
What are Chemistry Style
Cards?
The Guardian card boosts 3 chevrons to Dribbling and 3 to Defending.
Chemistry styles are consumable cards in FUT 14 that give a player’s
certain statistics a boost depending on their chemistry. The stat boost is
based on a total of 6 chevrons assigned across different attributes (pace,
dribbling, shooting, defending, passing, heading) depending on the card. For
example, of the Guardian’s 6 chevrons, 3 are assigned to dribbling and 3 to
defending whereas the Maestro chemistry style splits its 6 chevrons with 2 to
dribbling, 2 to shooting and 2 to passing.
3 chevrons doesn’t mean a boost to the player attributes of 3, it’s more of
an indication as to the maximum boost that that attribute set will get. The
actual attribute boost amount is unknown. Obviously, the more chevrons the
higher the boost to that attribute set.
Chemistry cards don’t add to your players’ attributes per se. Rather they
are a means of letting you focus on certain areas, controlling which attributes
gain boosts from chemistry giving you much more control over the style of
football your team will play on the pitch.
Player Chemistry Boosts from
Chemistry Style Cards
To get the most out of your chemistry style cards and get the biggest
attribution boost it’s important to try to fill all 6 chevrons. To do this make
sure your player has the maximum player chemistry already. If they haven’t,
only some of the chevrons will fill meaning you’re losing out on boosts. If
there are no chevrons at all then the card won’t be adding to any of your stats
rendering it useless. Use the cards with your existing team chemistry to
maximise the abilities you want to improve in your players.
I’ll show you an example of this in this image. I’ve applied the Anchor
card to my centre back and as you can see, when he’s in the correct position
(CB) he has full 10 chemistry and all 6 chevrons of the Anchor trait are
filled.
If I move him to right back (RB) however the number of chevrons filled
reduces to 3 because my players individual chemistry went down to 7.
This means that half of my potential attribute boosts that I can get from
using my Anchor card are lost because of my players individual chemistry.
The exact effects of player chemistry on your chemistry style card chevrons
is:
- 10 Player Chemistry = 6 Filled
Chevrons
- 9 Player Chemistry = 5
Filled Chevrons
- 8 Player Chemistry = 4
Filled Chevrons
- 7 Player Chemistry = 3
Filled Chevrons
- 6 Player Chemistry = 2
Filled Chevrons
- 5 Player Chemistry = 1
Filled Chevron
- 4-0 Player Chemistry = 0
Filled Chevrons
Each FUT 14 Chemistry Style Explained
These cards can mainly be used in two ways. To compensate for stats that a
player might be lacking in certain areas or to boost already good stats to try
to make players overpowered at certain styles. Below are just some examples of
how to use them and with imagination it’s by no means exhaustive.
BASIC: +1 All Attributes
Does what is says on the tin. This is the default that all new players come
with as standard. You would use this card if you haven’t got any specific job
in mind for the player but want to increase his stats across the board. Rather
than focusing on single skill sets this card will apply chemistry boosts evenly
across all attributes.
Suited Positions: CM (where
all attributes are important).
Example Players: Arturo
Vidal, any top end player.
SNIPER: +3 Shooting, +3 Dribbling
Ideal for forwards that are already fast. If you’re applying to a central
striker, make sure he already has good heading too unless you rarely cross.
Could potential use it on a CAM as long as his passing stats are already
very good.
Suited Positions: ST, CF, LW,
RW
Example Players: Edinson
Cavani, Gareth Bale
FINISHER: +3 Shooting, +3 Heading
When all that matters is putting the ball in the back of the net, this is
the card to use. And let’s face it, you can play as much fancy football as you
like but if you don’t score, you won’t win!
This is my favourite to turn my central striker into a goal machine.
Suited Positions: ST
Example Players: Any striker
DEADEYE: +3 Shooting, +3
Passing
You want to use this card on players that get in an around the box to make
things happen. The passing boost makes slide rule passes more likely and if the
pass isn’t on then hit the target.
Suited Positions: CAM,
CF
Example Players: Suarez,
Ronaldinho, Ramsey
MARKSMAN: +2 Shooting, +2 Dribbling, +2 Heading
What do you get the striker that already has everything? A bit more
everything!
Stick the card on your pacey forward that’s already good in all other areas
of attacking and make him even more dangerous.
Suited Positions: ST, CF
Example Players: Gareth
Bale, Antonio Di Natale, Mirko Vucinic
HAWK: +2 Pace, +2 Shooting, +2 Heading
Ideal for all round forwards if you play a more counter attacking style.
The extra pace boost will help you get in behind defences and the shooting
and heading stats will aid your finishing once you’re in on goal.
Suited Positions: ST,
CF, LW, RW
Example Players: Mario
Balotelli, Hulk, Samuel Eto’o
ARTIST: +3 Passing, +3 Dribbling
I like to use this on my CAM but it can also be used on any midfielders
that aren’t too defencive.
A good CAM doesn’t need to be pacey but it does need to have close control
and be able to run the show with pin point passes.
Suited Positions: CAM,
CM, (Maybe RM and LM)
Example Players: Mesut
Özil, Isco, Wesley Sneijder
ARCHITECT: +Passing, +3 Heading
When my opponent takes a goal kick I like to drop my CDM back to try to win
the header which leaves both my CBs free to pick up the pieces should I lose
it.
The extra heading boost would mean I’d lose less headers and get back on
the attack quicker.
Suited Positions: CDM,
CM
Example Players: Yaya
Touré, Marouane Fellaini, Riccardo Montolivo
POWERHOUSE: +3 Passing, +3 Defending
Another option to increase very important stats for defencive midfielders.
If you have very pacey full backs you could also use this on them.
Although for full backs I’d always recommend pace because there’s no point
having good defending stats if you can’t get back goal side.
Suited Positions: CDM,
CM, (Possibly RB and LB)
Example Players: Bastian
Schweinsteiger, Yohan Cabaye, Philipp Lahm
MAESTRO: +2 Shooting, +2 Passing, +2 Dribbling
This all round card suits players that get into dangerous areas and make
things happen so look for players with highers attacking work rates.
It’s a very versatile card that can apply to both central and wide
attacking players.
Suited Positions: CAM,
CF, LW, RW, RM, LM
Example Players: Eden
Hazard, Marco Reus, Mario Götze
ENGINE: +2 Pace, +2 Passing, +2 Dribbling
An ideal card for wide men. Most suited to players that get forward but
maybe not quite forward enough to be taking shots at goal.
I mainly use this card on attacking full backs but can be effective in wide
midfielders too. Check your work rates.
Suited Positions: LB,
LWB, RB, RWB, LM, RM
Example Players: Leighton
Baines, Thomas Müller, James Milner
SENTINEL: +3 Defending, +3 Heading
Pace is less important this year. If you’ve got a CB with low attacking and
high defensive workrates it might be worth maximising his defending and heading
stats.
This could also be used on a CDM instead of the Architect chemistry trait.
Suited Positions: CB,
CDM
Example Players: Vincent
Kompany, Pepe, Ramires
GUARDIAN: +3 Dribbling, +3 Defending
The only reason I can think of to use the Guardian card is if you’ve got a
midfielder that’s lacking in either dribbling or defending stats.
Maybe if you want to try to play it out of the back with your defenders but
in my opinion other defensive cards are much more valuable.
Suited Positions: CDM,
LR, RB, CB
Example Players: Sami
Khedira, Sven Bender, Branislav Ivanovic
GLADIATOR: +3 Shooting, +3 Defending
Another card that I don’t think will get too much use but it can be useful
if you’ve got a defensive midfielder that likes to take on a shot.
With the increased shooting animations this year don’t be afraid to hit
them from range. You’ll score some peaches!
Suited Positions: CDM
Example Players: Steven
Gerrard, Bastian Schweinsteiger, Alberto Costa
BACKBONE: +2 Passing, +2 Defending, +2 Heading
If you like to play out from defence this card can be used to raise your
defenders passing stats to alleviate so of those wayward passes that can get
you into serious trouble. Just watch those first touches if you’re
knocking it around at the back. Another alternative option to the
Architect trait for a CDM.
Suited Positions: CDM,
CB
Example Players: Daniel
Agger, Piqué, Javier Mascherano
ANCHOR: +2 Pace, +2 Defending, +2 Heading
A solid all round defending style to bump up all important defending stats.
As I’ve said before though, pace isn’t as overpowered in FIFA 14 so if your
CB’s no slouch then I’d suggest the Sentinel.
Suited Positions: CB,
CDM
Example Players: Nemanja
Vidic, Ezequiel Garay,
HUNTER: +3 Pace, +3 Shooting
Ideal for strikers if you play a counter attacking style on the deck rather
than getting down the wings and whipping speculative crosses in.
The more accurate your striker’s shooting the better especially after the
latest patch that nuked finesse shots.
Suited Positions: ST
Example Players: Samuel
Eto’o, Javier Hernández
CATALYST: +3 Pace, +3 Passing
Whilst being less overpowered, pace is still most effective down the
flanks. By applying the Catalyst to your wingmen they’ll also benefit from
being able to pass inside better or whip in more accurate crosses.
By applying it to fullbacks you can combat pacey wingers and aid playing
out from defence.
Suited Positions: RM,
LM, RW, LW, RB, LB, RWB, LWB
Example Players: Marco
Reus, Willian, Lucas
SHADOW: +3 Pace, +3 Defending
Good for CB’s and Fullbacks if you want to make sure you can get men back
behind the ball (which is half the battle when defending in FIFA 14).
Unless you’re CB’s are already tall and have good heading and jumping stats
you may leave yourself vulnerable to crosses.
Suited Positions: CB,
RB, LB, RWB, LWB
Example Players: Gary
Cahill, Martin Caceres, Glen Johnson
GLOVE: +2 Diving, +2 Handling, +2 Positioning
The best 3 stats to boost out of any goalkeeper style in my opinion.
If you’re confident you can keep your opponent at bay and limit him to long
shots then this is the card for you.
CAT: +2 Reflexes, +2 Speed, +2 Positioning
My second favourite goalkeeper card (I value positioning quite highly!).
This card might be more useful if you concede one on one chances as you’ll
be able to bring your keeper out faster and he’ll have better reflexes for
close range shots.
GK Basic: +1 All Attributes
For the all round goalkeeper. Just like for the outfield player card, when
there’s no specific weaknesses and you want to generally improve all of your
players stats, the basic style is a safe option to use. (And it probably won’t cost you any
money).
WALL: +2 Diving, +2 Handling, +2 Kicking
I try to throw the ball out more often than not unless a quick kick to the
wing is on so kicking isn’t really an attribute I’m interested in.
It can have benefits for more accurate goal kicks but I’d rather improve
the stats that keep the ball out of my net.
SHIELD: +2 Kicking, +2 Reflexes, +2 Speed
My last resort goalkeeping style card. Like Cat, Shield will be more useful
if opponents tend to get in behind your defence.
Again though I wouldn’t choose to boost the kicking attribute at the
expense of one that might prevent my opponent from scoring.
FUT 14 Chemistry Style Summary?
The way you use chemistry styles is completely up to you, whether you use them to make up for players’ weaknesses or you completely overpower someone’s strengths. There’s plenty of options out there.
Let me know what chemistry styles you prefer and what players and positions you use them on.
For some really in depth info about chemistry in FUT 14 check out this amazing series of posts from LiquidTensoinzZ on the EA Forums.
ΠΗΓΗ: ultimatefifa.com
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